Magnora
Titles: The Forge, the Grand Crafter
Domain: Creation, Invention
Symbol: A seven toothed gear
Sphere Granted: Light
Magnora is the patron goddess of craft and ingenuity. Dedicated to her work, she is skilled in all physical arts whether wrought in steel, wood, clay or cloth. Magnora constantly seeks to improve both the form and efficiency of her work. Her methods are her own, her skill born from her divine nature. Only the most devout may learn her secrets.
Unlike her counterpart, Celeste, all that Magnora creates must have purpose. Fine swords have fine edges, her needlepoint creates sturdy clothes, her lavish meals are hearty and healthy, and her sculptures serve as support beams or housewares. Her one foray into the creation of beauty alone, Celeste, led to heartache. Learning from her mistake, Magnora works in the balance of form and function where even mundane objects, like barrels and nails, are honoured for their utility alongside admirable armour and woven cloth.
Contents
Appearance
Magnora appears to mortals as a beautiful dwarf with a long red beard braided and hanging to the ground. When not in her Dwarven form, she often appears as a scarred and statuesque Einish woman. In both forms she wears mithril full plate, crafted in her own forge. She’s often seen wielding a smith’s silver hammer, magically enchanted to craft any mundane item with a single strike, or destroy any item, including artifacts or those created via ritual magics.
Tenets
Five things a follower of Magnora should do:
1. Strive to improve your craft in every way. Only through hard work can one evolve.
2. Help your fellow craftsmen however you can. Stunting their growth solves nothing.
3. Competition is important. Without a burning passion to do better, progress stalls.
4. Your craft should improve those around you. Make things that improve your home, family and society.
5. Function over form. The time spent on your work should be predominantly dedicated to its quality, not its appearance.
Five things a follower of Magnora should not do:
1. Be lazy with your work or cut corners.
2. Hinder the progress of another’s work.
3. Give up on a craft or project. It is more important to try and fail and learn from your mistakes, so that the next craft succeeds.
4. Destroy exceptional crafts or works, or allow others to do so. Only destroy work to build something better.
5. Craft life.
History
Magnora was stolen from the golden nest of the Savage Gods by her brother, Sverin. She was gifted to his hyena brethren and spirited away deep inside the mountains of Gerdain. When she broke free from her shell and was born into this world, she found herself alone. This loneliness ate away at her. She tried to fill this void by utilizing the great forge she had found deep within the dwarven halls, but no amount of craftsmanship could ease her pain. After a brief visit from her estranged father, Valdr, she was given a powerful rune of creation in exchange for crafting him a magical hammer. This gave Magnora the tools she needed to work a solution. She fashioned inspiration, creativity, life, and beauty from the world around her. Using her own ingenuity and life from the creation rune, she brought her mate to life, expecting her reward to be happiness ever after. The fates had other things in mind. While Magnora was capable of creating life, she was unable to command its love. The beautiful and androgynous Celeste was born, but soon wished to leave their master’s workshop to explore the world and inspire mortals – without Magnora.
Magnora was left, once again, alone and heartbroken. She cast the rune of creation into her forge, destroying it forever. As it burned out, so too did the fires of love in her heart and she vowed never to be swayed by beauty or to create life again.